Udemy - MAYA Modeling - Polygon Box Modeling

Udemy - MAYA Modeling - Polygon Box Modeling

Udemy - MAYA Modeling - Polygon Box Modeling

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Polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons. Polygonal modeling is well suited to scan line rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS surfaces, subdivision surfaces, and equation-based representations used in ray tracers. See polygon mesh for a description of how polygonal models are represented and stored.
Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects. This tutorial will take you through the process of creating a toothpaste embryo starting from a simple polygon cube through the creation of a base mesh suitable for subdividing and detailing. There are lots of ways to accomplish this in Maya; we’ll take a look at some general best practices for poly modeling techniques. The basic strategy behind this method is to create as much of the basic forms of the object as possible with as little geometry as necessary. Be cheap with your geometry, only add faces through edge looping and extruding when you absolutely have to. This will make modeling less frustrating and pleasant. The completed low poly version of the model serves as a base mesh, which can be subdivided. Details are created by moving around the vertices of the base mesh and creasing to create harder edges where necessary.

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